RhythmRun is an asymmetric two-player cooperative mobile game prototype for iOS and Android.

Playing both an endless runner and a rhythm game, each player has to help keep the other player alive. Together, they have to survive as long as possible and obtain a high score.

Game was created in Unity with a teammate, Chong Ming Xun.

Project Details

Academic Project

School: Carnegie Mellon University

Class: Game Design (Frontier of Freedom Assignment)

My Contributions

Game Design

  • Designed core mechanics
    • Road generation from rhythm game
    • Music orb generation from endless runner game
  • Designed look and feel
  • Designed tutorial

Gameplay Programming

  • Endless runner game component